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Getting Started with AndEngine

September 8, 2011

So, the first question to ask is: What is AndEngine?  AndEngine is an Android game engine, developed by Nicolas Gramlich, with the intent of making 2D games.  While it is not quite as developed as its iPhone counterpart, Cocos2d, it is still quite capable of developing complete games using sprites, physics, multiplayer, and much more- along with having one of the most vibrant and active communities of any Android game engine.  Furthermore, AndEngine is behind some of the top Android apps on the market!  However, for someone new to AndEngine, it can be a bit daunting to begin.  Therefore, this blog is meant to help figure out some of the great things that can be done with AndEngine!

You may be asking- why use an engine at all?  Why not just build it from scratch?  The reason is simple- it’s not good to reinvent the wheel.  There are dozens of programmers- some who are quite capable- that have spent hours building this engine so that you don’t have to.  If you are looking to build a 2d game which uses sprites, collision, gravity, basic physics, simple animation, and much more, it can save hours- if not weeks- of work to use an engine rather than starting from scratch.  AndEngine is meant to be used so that, just like you don’t have to reinvent the wheel every time you change your oil, you don’t have to rewrite an engine every time you want to make a game- just use AndEngine!

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